Lucas Robenolt

Graphics Engineering

Experience in the technical side of rendering, visual effects, and pipelines.

Contact Me

About Me

Hello, my name is Lucas

Graphics engineer with experience in several technical areas of digital production like rendering, physically based animation & VFX, and technical art

06+ Years
experience
MS Highest
degree
08+ Completed
projects

Professional Skills

My technical level

Programming

C++

Python

MySQL

OpenGL

Java

Maya

OpenVDB

Bash

Linux

Git

Godot

QT

Nuke

USD

OpenImageIO

DCC Software

Maya

Modeling, Animation, VFX

Nuke

Digital compositing

Blender

Sculpting & texturing

Technical Topics

Physics Based VFX

C++, OpenVDB

Physics Based Animation

C++, OpenGL

Pipeline

Maya, USD, Houdini

Software Engineering

Python, C++

Game development

Godot

Rendering & shading

Maya, OpenGL, Unreal

Math skills

PDEs/ODEs

Calculus

Statistics

Linear Algebra

Physics

Qualification

My Personal Journey

Education

Computer Science BS

Winthrop University
2021 - 2025

Digital Production MS

Clemson University
2025 - 2026

Work

Student Developer

Winthrop University
May 2023 - Dec 2023

Research Assistant

Winthrop University
Summer 2024

Teaching Assistant

Winthrop University
Aug 2025 - May 2025

Research Assistant

Clemson University
Aug 2025 - Aug 2026

Portfolio

Most recent work

Physics-Based Animation

A real-time particle simulation to create physics-based animation in C++ and OpenGL

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Physics-Based VFX

A collection of tools to do volume rendering of implicit functions, pyroclastics, wisps, etc.

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Particle System

An interactive particle system created in Python with Numpy and PySide6

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Beetle Robot

A 3D model of a beetle robot made in Autodesk Maya

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Ascend Again

A game developed in Godot by a team of eight people over one week for Godot Wild Jam #90

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OpenGL Model Viewer

An interactive graphics engine to view various models with different shaders

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OpenGL and Raytracer

A demo to understand the differences between real-time renderers and raytracers

More

When Noodles Fly

A solo, animated short film made in Autodesk Maya and composited with Nuke

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Catch Up, Noodle

A solo, animated short film made in Autodesk Maya

More

Contact Me

Get in touch

Call Me

570-428-3796

Email

robenoltl@gmail.com

Location

United States