Lucas Robenolt
Graphics Engineering
Experience in the technical side of rendering, visual effects, and pipelines.
Contact MeAbout Me
Hello, my name is Lucas
Graphics engineer with experience in several technical areas of digital production like rendering, physically based animation & VFX, and technical art
06+
Years
experience
experience
MS
Highest
degree
degree
08+
Completed
projects
projects
Professional Skills
My technical levelProgramming
C++
Python
MySQL
OpenGL
Java
Maya
OpenVDB
Bash
Linux
Git
Godot
QT
Nuke
USD
OpenImageIO
DCC Software
Maya
Modeling, Animation, VFXNuke
Digital compositingBlender
Sculpting & texturingTechnical Topics
Physics Based VFX
C++, OpenVDBPhysics Based Animation
C++, OpenGLPipeline
Maya, USD, HoudiniSoftware Engineering
Python, C++Game development
GodotRendering & shading
Maya, OpenGL, UnrealMath skills
PDEs/ODEs
Calculus
Statistics
Linear Algebra
Physics
Qualification
My Personal JourneyEducation
Computer Science BS
Winthrop University
2021 - 2025
Digital Production MS
Clemson University
2025 - 2026
Work
Student Developer
Winthrop University
May 2023 - Dec 2023
Research Assistant
Winthrop University
Summer 2024
Teaching Assistant
Winthrop University
Aug 2025 - May 2025
Research Assistant
Clemson University
Aug 2025 - Aug 2026
Portfolio
Most recent work
Physics-Based Animation
A real-time particle simulation to create physics-based animation in C++ and OpenGL
More
Physics-Based VFX
A collection of tools to do volume rendering of implicit functions, pyroclastics, wisps, etc.
More
Ascend Again
A game developed in Godot by a team of eight people over one week for Godot Wild Jam #90
More
OpenGL Model Viewer
An interactive graphics engine to view various models with different shaders
More
OpenGL and Raytracer
A demo to understand the differences between real-time renderers and raytracers
More